The level design gets weird in a good way — like how the shortcuts bait you into skipping crucial gear, or the ghost mechanics suddenly flip. I remember getting destroyed by that moving lava trap near the jungle loop, lol.
If you haven’t seen it yet, this Sprunki Phase 3 breakdown has a solid explanation of the route logic and item flow. Helped me rethink my loadout strategy before entering the caverns.
Also kind of cool that someone documented the subtle enemy behavior changes — like the bat AI is slightly faster in Phase 3 and no one really talks about it.
I was totally stuck on the jungle stage again and ended up looking for help.
This Spelunky fan site actually had some solid info on dealing with tiki traps and boomerang guys.
No fluff — just straight-up useful stuff from a fan.
最近見つけたスプランキー MOD キャラ追加が想像以上にクオリティ高くて驚いた。
ペンギンや宇宙飛行士、果ては和風の忍者までいて、見た目だけじゃなくちゃんと当たり判定やモーションも調整されてるのが地味にすごい。
個人的に気に入ってるのは「亡霊化した探検家」スキン。敵と見間違えて自分がビビるのが唯一の欠点w
通常のスキンに飽きた人は、ゲームの雰囲気がガラッと変わるから試してみる価値あり。